Notes

Players: {{{1

Scenario:

First meeting: In the prison of a local corrupt baron. The PCs have, for various reasons, run afoul of the man and have ended up here as punishment. Now it is time to escape.

Locations: {{{1

Persons: {{{1

Quests: {{{1

Miscellaneous Notes: {{{1 Items: {{{2 Speed potion: +5 SPD for 5 rounds. 25 gp Health & mana Potions: +10. 25 gp

General Advice: {{{2

Ideas for future monstrous abilities: {{{2 Lupin:

berserker attacks. Costs WIZ, without the drawback of CON depletion.

Haela:

Firenzia:

Vanth:

Dice Mechanics {{{1

Use Description
=================== =================================================================================
SR Roll n and take 2 highest/lowest
Weapon Enchantment "Exploding" Dice: reroll any 6s & add to total
Combat LARO (Likes Add and Roll Over: Berzerker roll, reroll any groups of matching dice
Encounters/Loot Bell Curve: 2d6-7 (or 2d6+3/10): Range -50 to +50%.
Skill/Spell Contesting Rolls: Stat + 2d6 (or MR/10 + 10), highest wins
Exploration ABS(2d6-7) = # turns it takes to find goal; 0 = advantage
SR 3d6: (high - low) x middle. Doubles = treat as 2d6