Summershore

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1 The Thirsty Satyr Tavern. {{{1

Phil the Bartender: Dependable jack-of-all-trades.

As you enter the Thirsty Satyr Tavern, you are greeted by the familiar scent of warm spirits and the sight of Philip, a short, round man with long, light brown hair that is thinning somewhat on top, tending the bar. "Greetings, friends!" cries Philip. "What'll it be for you fine adventurers today?" He will ask players to leave their weapons with him while they patronize his establishment. Failure to comply will cause Phil to call in Kronk, his Rock Troll bouncer (MR 250), who will promptly pound them into submission (without killing them... this time).

Characters who wish to sit and have a drink should roll on the following random encounter table:

Other characters in the bar:

Jane: Female Hobb Wizard. Jane has gray hair and soft brown eyes. She wears modest garments and wields a quarterstaff and darts. Jane seeks an opponent for a strange board game. If the party takes her up on the offer, produce a Go board and play Gomoku (5-in-a-row) with them. After one game, Jane will pack up and leave the tavern. After this, if the player has won, increase their lowest stat by 2; if they've lost, decrease their highest stat by 3.

Grimblegrum the Drunken Wizard: This man is clearly in is cups and is muttering angrily about bishops and priests. If approached, he will ramble on about how "those pious idiots" in the Temple of Yendor don't know how to cast a proper password spell, or even remember the damn password afterwards. It seems he was hired by the followers of Yendor in order repair the protective spells surrounding the Amulet adorning her statue in the city temple. If plied with alcohol, he will reveal that the password is "Swordfish."

2 The Greasy Lizard Inn. {{{1

Moldavius the Innkeeper: Cunning professor.

Moldavius takes one look at the party and takes an instant dislike to them. Will overcharge (10 gp / night) any party with members more monstrous-looking than a Familiar Illkin (p. 183) -- i.e., a Fire Demon. After the explosion at Castle Ironfist, he is deeply suspicious, if not openly hostile, of any strangers in town.

3 Blacksmith. {{{1

Otto the Blacksmith: Defiant burglar.

This man has an illicit job for the party: Quest - Thieves and Liars

4 Item Shop. {{{1

Timotheus the Shopkeeper: Lethargic orator.

5 Adventurers' Guild / Job Board. {{{1

Provide at least 3 adventure stubs, plus enough to get started on for each. Try to focus on characters and situations, not just rooms & monsters.

Quest - Wizard School TODO details Quest - Wanted Poster TODO details Quest - Missing Person

(If party steals the Chalice of Ceres) Quest - Creature in the Lake TODO details (If party steals the Staff of Vediovis) Quest - Undead Soldiers TODO details

6 Just Wandering Around. {{{1

Roll on the Summershore Random Encounter Chart

Other Ideas:

7 Library {{{1

8 Bob's Bed and Breakfast {{{1 Charges 2 gp per person per night. Doesn't seem to ask questions, doesn't seem to be a big fan of the Baron.