Name: Willoughby Tealeaf Level: 8 Race: Halfling (Lightfoot) Class: Rogue Background: Charlatan Alignment: Chaotic Good
STAT | VALUE | MODIFIER |
============ | ===== | ======== |
Strength | 10 | 0 |
Dexterity | 20 | +5 |
Constitution | 14 | +2 |
Intelligence | 14 | +2 |
Wisdom | 8 | -1 |
Charisma | 13 | +1 |
Armor Class: 16 Initiative: +5 Speed: 25
Hit Points: (59 - 42 after vampire attack) 42 Hit Dice (8d8) 8d8
Death Saves:
Successes | |||
Failures |
Inspiration: Proficiency Bonus: +3 Passive Wisdom (Perception) (10 + Mod): 9
Saving T)hrows: {{{1
[ ] | Strength | +0 |
[x] | Dexterity | +8 |
[ ] | Constitution | +2 |
[x] | Intelligence | +5 |
[ ] | Wisdom | -1 |
[ ] | Charisma | +1 |
S)kills: {{{1
PROFICIENT | NAME | STAT | BONUS | EXPERTISE |
========== | =============== | ==== | ===== | ========= |
[x] | Acrobatics | Dex | +11 | [E] |
[ ] | Animal Handling | Wis | -1 | [ ] |
[ ] | Arcana | Int | +2 | [ ] |
[x] | Athletics | Str | +3 | [ ] |
[x] | Deception | Cha | +7 | [E] |
[ ] | History | Int | +2 | [ ] |
[ ] | Insight | Wis | -1 | [ ] |
[ ] | Intimidation | Cha | +1 | [ ] |
[x] | Investigation | Int | +8 | [E] |
[ ] | Medicine | Wis | -1 | [ ] |
[ ] | Nature | Int | +2 | [ ] |
[ ] | Perception | Wis | -1 | [ ] |
[ ] | Performance | Cha | +1 | [ ] |
[ ] | Persuasion | Cha | +1 | [ ] |
[ ] | Religion | Int | +2 | [ ] |
[x] | Sleight of Hand | Dex | +8 | [ ] |
[x] | Stealth | Dex | +11 | [E] |
[ ] | Survival | Wis | -1 | [ ] |
Note: Expertise = 2x Proficiency bonus
W)eapons: {{{1
NAME | TO HIT BONUS | DMG/TYPE | FINESSE |
========== | ====================== | ======== | ======= |
Shortsword | +8 (Dex + Proficiency) | 1d6 p | [F] |
Shortbow | +8 | 1d6 p | |
Dagger | +8 | 1d4 p | [F] |
Finesse: Choose Str or Dex mod for attack + dmg rolls. +5 damage on first attack (no 2-handed skill, no bonus on 2nd attack)
P)roficiencies & Languages: {{{1
NAME | NOTES |
================ | ===== |
Common, Halfling | |
Light Armor | |
Sneak Attack | |
Disguise Kit | |
Forgery Kit | |
Simple Weapons | |
Hand Crossbows | |
Longswords | |
Rapiers | |
Shortswords |
E)quipment: {{{1
NAME | NOTES |
========================== | ============================================================================================================== |
Shortsword | |
Shortbow | 20 arrows |
Studded Leather Armor | 12 + Dex |
2 Daggers | |
Thieves Tools | |
Burglar's Pack | |
Explorer's Pack | |
Mask of Darkness | 3 uses / day. Advantage vs. stealth checks for 10 min. Action: four 5-ft squares of stone spikes. |
1d6+2 piercing to any creatures in square, 1d6 p to any creature entering that square on that turn. | |
Dwarven Coins | x40, 10 gp each |
Onyx Gems | x6 |
Perfumed Candles | x12 |
Ornate Coin Purse | |
Pewter Rapier | |
Ravenwood Silver Bar | ~50 gp |
Spider Boots | (on loan from Sjurd) Enables wearer to climb vertical surfaces & ceilings |
Spider-Silk Robe | |
Champion of Ravenwood Medallion | Gain inspiration 1x per day. Recharges after spending night in Ravenwood. Wearer knows location of Ravenwood. |
Poison Gas Globe (Grenade) | 1d10 poison in plus-shaped area (4 cardinal directions) |
M)oney: {{{1
Copper | 472 |
Silver | 302 |
Electrum | |
Gold | 461 |
Platinum |
F)eatures & Traits: {{{1