Race: Human Alignment: Scrupulous OCC: Mind Melter HP: (27) 27 SDC: (63) 63 Experience Level: 3 IQ: 17 (+3% to all skills) ME: 15 MA: 13 PS: 18 PP: 15 PE: 14 PB: 10 Spd: 14
Perception: 57% (3%/lvl) Money: 17,550 Group Funds:
Saving T)hrows: {{{1
Spell Magic | |
Ritual Magic | |
Psionics | roll 10 or higher to save |
Toxins/Poisons | |
Harmful Drugs | |
Insanity | |
Possession | +6 |
Mind Control | +2 |
Horror Factor | +2 |
Illusions | +3 |
Coma/Death | |
Pain | |
Despair | +2 |
C)ombat Skill: {{{1
No. of Attacks | 5 |
Initiative | 3 |
Damage | +3 |
Strike | 1 |
Parry | 5 |
Dodge | 5 |
Roll | 6 |
Pull Punch | 6 |
Punch | |
Power Punch | |
Disarm | 4 |
Kick | |
Leap Kick | |
Knock Out | |
Critical | |
Death | |
Flip | |
Leap |
S)kills: {{{1
SKILL | %/lvl | % |
======================================= | ===== | ===== |
Communication: Radio (Basic) | 5 | 58 |
Language: American | 99 | |
Language: Spanish | 3 | 89 |
Language: Dragonese/Elven | 3 | 89 |
Math: Basic | 5 | 78 |
Athletics (General) | ||
Streetwise | 4 | 46 |
Land Navigation | 4 | 57 |
Pilot: Hovercycles, Skycycles, Rocket Bikes | 3 | 89 |
Pilot: Automobile | 2 | 77 |
Physical: Body Building & Weightlifting | ||
Espionage - Pick Locks | 5 | 53 |
Espionage - Escape Artist | 5 | 53 |
Espionage: Forgery | 5 | 43 |
Lore: Demons & Monsters | 5 | 25 |
Lore: Psychics and Psionics | 5 | 48 |
Appraise Goods | 5 | 53 |
Recognize Weapon Quality | 5 | 38 |
Medical: First Aid | 5 | 58 |
Physical - Boxing | ||
Computer Operation | 5 | 53 |
Literacy | 5 | 53 |
Weapon P)roficiencies: {{{1
PROFICIENCY | STRK | THRW | AIM | BLST | PAR | RANGE | DISARM |
=========================== | ==== | ==== | === | ==== | === | ======= | ====== |
Axe | +1 | +1 | |||||
Energy Rifle | +1 | ||||||
Hand to Hand: Basic |
W)eapons: {{{1
NAME | DAMAGE | AMMO/COST | Proficiency | STRK |
=============== | ====== | ==================== | =========== | ==== |
Vibro Axe | 2d6+4 MD* | Axe | 2 | |
L20 Pulse Rifle | 2d6 MD* | 49 e-clips (40/40 shots) | Energy Rifle | 1 |
A)rmor: {{{1 Name: Padded Environmental Prowl, Swim, Acrobatics: Climbing: Main Body: (50) 27 Head: (35) 35 Arms: L: (16) 16 R: (16) 16 Legs: L: (30) 30 R: (30) 30
Psychic Body Field: 20 E)quipment: {{{1
NAME | NOTES |
============= | ================================================= |
Sleeping Bag | |
Backpack | |
Utility Belt | |
Canteen | |
Tinted Goggles | |
Gas Mask | |
Knife | |
Rations (x7) | |
Hovercycle |
M)agic (Psionics): {{{1
PPE: (5) 5 ISP: (216) 216 NOTE: 1 melee round = 15 sec.
Extended Psionic Power (Psyscape expansion): Double the range and duration of either all Sensitive or Healing Powers. Likewise, one Super-Psionic ability that is double its usual range, duration, and power/damage/effect.
ABILITY | RANGE | DURATION | SAVE | DMG | ISP |
================ | ============= | ======== | ==== | ======= | ==== |
Alter Aura | Self | 1 hr/lvl | 2 | ||
Mind Block | Self | 10 min/lvl | 4 | ||
See Aura | 60 ft. | 2 rnds | 6 | ||
Sixth Sense | 90 ft. | 2 | |||
Bio-Regeneration | Self | 6 | |||
Healing Touch | 2 min | 6 | |||
Meditation | 1+ hr | 0 | |||
Machine Ghost | Self | 3 min/lvl | 12 | ||
Remote Viewing | 2d6+6 sec | 10 | |||
Total Recall | Self | 2 | |||
Electrokinesis | Varies | Varies | Var | ||
Telekinesis | 60 ft. | 2 min/lvl | |||
Telekinetic Leap | Self | 8 | |||
Telekinetic Push | 1 ft/lvl | 1d4 SDC | 4 | ||
Telepathy | 2 min/lvl | 4 | |||
Impervious to Fire | Self | 3 min/lvl | 4 | ||
Astral Projection | Self | 5 min/lvl | 8 | ||
Intuitive Combat | Self | 2 rnds/lvl | 10 | ||
Object Read | Touch | 2d6 min | 6 | ||
Bio-Manipulation | 160 ft. | 4d4 min | 10 | ||
Psychic Body Field | Self | 2 min/lvl | 30 | ||
Psionic Invisibility | 100 ft radius | 1 min/lvl | -2 | 10 | |
Psi-Sword | 5 min/lvl | 4d6 MD | 30 | ||
Read Dimensional Portal | 1 ft/lvl | 1 rnd/lvl | 6 | ||
Impervious to Electricity | 0 | ||||
Sense Electricity | 100 ft + 10/lvl | 2 min | 2 | ||
Electrical Aura & Radiate Electricity | Var | ||||
Electricity Absorption | Touch / 20ft/lvl | 10 min/lvl | 4 |
Ley Lines: The duration and range of the Mind Melter's psychic powers are increased by 50% whenever on or near (within 1 mile / 1.6 km) a ley line. The duration, range, and damage of his powers are doubled when at or near a ley line nexus point! The strength / MDC of any Telekinetic Force Field is also doubled.