Name: Derek Solomon

Race: Human Alignment: Scrupulous OCC: Mind Melter HP: (27) 27 SDC: (63) 63 Experience Level: 3 IQ: 17 (+3% to all skills) ME: 15 MA: 13 PS: 18 PP: 15 PE: 14 PB: 10 Spd: 14

Perception: 57% (3%/lvl) Money: 17,550 Group Funds:

Saving T)hrows: {{{1

Spell Magic  
Ritual Magic  
Psionics roll 10 or higher to save
Toxins/Poisons  
Harmful Drugs  
Insanity  
Possession +6
Mind Control +2
Horror Factor +2
Illusions +3
Coma/Death  
Pain  
Despair +2

C)ombat Skill: {{{1

No. of Attacks 5
Initiative 3
Damage +3
Strike 1
Parry 5
Dodge 5
Roll 6
Pull Punch 6
Punch  
Power Punch  
Disarm 4
Kick  
Leap Kick  
Knock Out  
Critical  
Death  
Flip  
Leap  

S)kills: {{{1

SKILL %/lvl %
======================================= ===== =====
Communication: Radio (Basic) 5 58
Language: American   99
Language: Spanish 3 89
Language: Dragonese/Elven 3 89
Math: Basic 5 78
Athletics (General)    
Streetwise 4 46
Land Navigation 4 57
Pilot: Hovercycles, Skycycles, Rocket Bikes 3 89
Pilot: Automobile 2 77
Physical: Body Building & Weightlifting    
Espionage - Pick Locks 5 53
Espionage - Escape Artist 5 53
Espionage: Forgery 5 43
Lore: Demons & Monsters 5 25
Lore: Psychics and Psionics 5 48
Appraise Goods 5 53
Recognize Weapon Quality 5 38
Medical: First Aid 5 58
Physical - Boxing    
Computer Operation 5 53
Literacy 5 53

Weapon P)roficiencies: {{{1

PROFICIENCY STRK THRW AIM BLST PAR RANGE DISARM
=========================== ==== ==== === ==== === ======= ======
Axe +1       +1    
Energy Rifle +1            
Hand to Hand: Basic              

W)eapons: {{{1

NAME DAMAGE AMMO/COST Proficiency STRK
=============== ====== ==================== =========== ====
Vibro Axe 2d6+4 MD*   Axe 2
L20 Pulse Rifle 2d6 MD* 49 e-clips (40/40 shots) Energy Rifle 1

A)rmor: {{{1 Name: Padded Environmental Prowl, Swim, Acrobatics: Climbing: Main Body: (50) 27 Head: (35) 35 Arms: L: (16) 16 R: (16) 16 Legs: L: (30) 30 R: (30) 30

Psychic Body Field: 20 E)quipment: {{{1

NAME NOTES
============= =================================================
Sleeping Bag  
Backpack  
Utility Belt  
Canteen  
Tinted Goggles  
Gas Mask  
Knife  
Rations (x7)  
Hovercycle  

M)agic (Psionics): {{{1

PPE: (5) 5 ISP: (216) 216 NOTE: 1 melee round = 15 sec.

Extended Psionic Power (Psyscape expansion): Double the range and duration of either all Sensitive or Healing Powers. Likewise, one Super-Psionic ability that is double its usual range, duration, and power/damage/effect.

ABILITY RANGE DURATION SAVE DMG ISP
================ ============= ======== ==== ======= ====
Alter Aura Self 1 hr/lvl     2
Mind Block Self 10 min/lvl     4
See Aura 60 ft. 2 rnds     6
Sixth Sense 90 ft.       2
Bio-Regeneration Self       6
Healing Touch   2 min     6
Meditation   1+ hr     0
Machine Ghost Self 3 min/lvl     12
Remote Viewing   2d6+6 sec     10
Total Recall Self       2
Electrokinesis Varies Varies     Var
Telekinesis 60 ft. 2 min/lvl      
Telekinetic Leap Self       8
Telekinetic Push 1 ft/lvl     1d4 SDC 4
Telepathy   2 min/lvl     4
Impervious to Fire Self 3 min/lvl     4
Astral Projection Self 5 min/lvl     8
Intuitive Combat Self 2 rnds/lvl     10
Object Read Touch 2d6 min     6
Bio-Manipulation 160 ft. 4d4 min     10
Psychic Body Field Self 2 min/lvl     30
Psionic Invisibility 100 ft radius 1 min/lvl -2   10
Psi-Sword   5 min/lvl   4d6 MD 30
Read Dimensional Portal 1 ft/lvl 1 rnd/lvl     6
Impervious to Electricity         0
Sense Electricity 100 ft + 10/lvl 2 min     2
Electrical Aura & Radiate Electricity         Var
Electricity Absorption Touch / 20ft/lvl 10 min/lvl     4

Ley Lines: The duration and range of the Mind Melter's psychic powers are increased by 50% whenever on or near (within 1 mile / 1.6 km) a ley line. The duration, range, and damage of his powers are doubled when at or near a ley line nexus point! The strength / MDC of any Telekinetic Force Field is also doubled.