Name: Mornon Level: 2 Race: Half-Orc Class: Barbarian Background: Soldier Alignment: Lawful Neutral Experience:

STAT VALUE MODIFIER
============ ===== ========
Strength 17 +3
Dexterity 11 +0
Constitution 16 +3
Intelligence 12 +1
Wisdom 8 -1
Charisma 10 +0

Armor Class: 15 Initiative: +0 Speed: 30

Hit Points: (25) 25 Hit Dice (2d12) 2d12

Death Saves:

Successes      
Failures      

Inspiration: Proficiency Bonus: +2 Passive Wisdom (Perception) (10 + Mod): 12

Saving T)hrows: {{{1

[x] Strength +5
[ ] Dexterity +0
[x] Constitution +5
[ ] Intelligence +1
[ ] Wisdom -1
[ ] Charisma +0

S)kills: {{{1

PROFICIENT NAME STAT BONUS
========== =============== ==== =====
[ ] Acrobatics Dex +0
[ ] Animal Handling Wis -1
[ ] Arcana Int +1
[x] Athletics Str +5
[ ] Deception Cha +0
[ ] History Int +1
[ ] Insight Wis -1
[x] Intimidation Cha +2
[x] Investigation Int +3
[ ] Medicine Wis -1
[ ] Nature Int +1
[x] Perception Wis +1
[ ] Performance Cha +0
[ ] Persuasion Cha +0
[ ] Religion Int +1
[ ] Sleight of Hand Dex +0
[ ] Stealth Dex +0
[x] Survival Wis +1

Note: Expertise = 2x Proficiency bonus

W)eapons: {{{1

NAME TO HIT BONUS DMG/TYPE NOTES
========== ====================== ======== =====
Greataxe (2-handed) +5 (Str + Proficiency) 1d12+3 s  
Club +5 (Str + Proficiency) 1d4+3 b  
Javelin (x4) +5 (Str + Proficiency) 1d6+3 p Range 30-120
       

P)roficiencies & Languages: {{{1

NAME NOTES
================ =====
Languages: Common, Orc  
Armor: Light, Medium  
Weapons: Simple, Martial  
Tools: None  

E)quipment: {{{1

NAME NOTES
=== ===
Mess Kit  
Backpack  
Bedroll  
Rations d12
Waterskin  
50' Rope  
Playing Cards  
Tinderbox  
Torch x10
Map to Temple Isis  
Healing Salve x1 1d4+1
Emergency Smoke Packet  
Provisions d4
Healing Potion x0 2d4+2
Silver Mushroom  
Golden Bowl  
Herbs from the Crypt  
   

M)oney: {{{1

Copper 103 (= 1¢)
Silver 74 (= 10¢)
Electrum   (= 50¢)
Gold 84 (= 100¢)
Platinum    

F)eatures & Traits: {{{1

Darkvision 60' Menacing: Proficiency in the Intimidation skill. Relentless Endurance: When reduced to 0 HP, drop to 1 HP instead Savage Attacks: Critical hits do 1 die damage more (added to critical dmg) Rage: 2 rages, +2 rage damage Unarmored Defense: AC = 10 + DEX mod + CON mod = 15 Reckless Attack: Advantage on attacks, disadvantage on defense Danger Sense: Advantage on Dexterity saving throws