Used on the living (good and evil), the Lifeblast is a powerful magic energy
that brings renewed hope and optimism to the character(s) it is cast upon. This
renewed faith motivates those it enchants to press on, and provides the
following bonuses for the first melee round a character is affected by the
magic: +3 on initiative, +1 on all combat rolls, + 1 melee attack action, and
+1 on all saving throws!
After the first melee round and for the next half hour, the affected character
continues to feel optimistic and is + 1 on initiative, +5% on the performance of
skills and + 10% to save vs coma/death.
In the alternative, the Lifeblast can be used against creatures of death and
undeath with interesting results:
-
Animated dead: Negates the magic that animated the corpse, and the hellish
thing drops lifeless to the ground.
-
Drive away mummy or zombie: The blast inflicts 1D6 damage and makes the
creature fear the person who wields the powerful energy of life; equal to a
Horror Factor of 16. A failed roll to save vs H.F. means the creature is held
at bay (will not attack, shuffles around confused and frightened) for lD4
melee rounds. Roll for each blast.
-
Drive away Banshee or Grave Ghoul: Equal to a Horror Factor of 19. A failed
roll means the monster will immediately flee the area. Roll percentile to see
for how long: 01-33% leaves the area for ID4 hours, 34-66% leaves the area for
ID6 days, 67-00% leaves the area permanently.
-
Kill vampires. The undead are too powerful and evil to be driven away easily,
but each Lifeblast inflicts 1D6xlO damage to the vampire it strikes. Only a
Master Vampire can roll to save vs magic. If successful, he takes half damage.
-
Combat Necromancer: A Lifeblast shot directly against a Necromancer will
inflict 4D6 S.D.C. / Hit Point damage (or 3D6 M.D. if a Mega-Damage creature)
and destroys two of its additional undead appendages (if any; only affects
appendages attached to the Necromancer's body). If the Death Mage was in the
process of casting a spell, the blast will interrupt the incantation and burn
up half the P.P.E. needed for that Necromantic spell.
Note: A Lifeblast can only be directed at one target/person at a time
(or two by touch) and automatically hits.