MR = [(20 * avg dmg) - 35] / 17 = [(20*16.5)-35]/17 = 17

Oracle Rules: (2d6-7): -5,4: No, and... -3,2,1: No 0: Chaos: Whatever was happening in this scene is disrupted; no, but; yes, but +1,2,3: Yes +4,5: Yes, and...

2023-03-06: Setup {{{1 I've been hired to rescue the local Mayor's daughter from the bandits who kidnapped her.

So: the bandit is a lowlife with delusions of grandeur, on a personal mission to eradicate magic. He kidnapped the mayor's daughter to stall him from pursuing them, but also out of spite because the mayor's daughter is magically gifted.

So: Gronk gets the location from the mayor and sets out.

First Attempt {{{

  1. Am I attacked? 2, yes
  2. By the bandits? 2, yes

2 Bandits (MR 8, 1d6+4 each): {{{2

Round 1

Gronk: 14 Bandit 1: 8 Bandit 2: 8

Bandits: 19 (1s) Gronk: 10 Gronk takes 19-10-2 = 7 damage

Round 2

Gronk: 7 Bandit 1: 8 Bandit 2: 8

Bandits: 15 Gronk: 19 Bandit 1 takes 19-15 = 4 damage

Round 3

Gronk: 7 Bandit 1: 4 (1d6+2) Bandit 2: 8 (1d6+4)

Bandits: 13 Gronk: 7 Bandit 1 takes 1 dmg

Round 4

Gronk: 7 Bandit 1: 3 (1d6+2) Bandit 2: 8 (1d6+4)

Bandits: 16 Gronk: 16 Draw

Round 5

Bandits: 15 Gronk: 16 Bandit 1 takes 1 dmg

Round 6

Bandit 1: 2 (1d6+1) Bandit 2: 8 (1d6+4) Gronk: 7

Bandits: 9 Gronk: 16 Gronk kills Bandit 1 and does 5 damage to Bandit 2

Round 7

Bandit 2: 3 (1d6+2) Gronk: 7

Bandit: 8 Gronk: 20 Gronk handily dispatches the last bandit. 8 AP. }}}2

Gronk searches the bandits.

He rests and uses 4 salves (2, 1, 1, 2) for 6 CON (13)

Second Attempt {{{

A large bandit (MR 16) emerges from the woods, draws his flail and starts approaching. Suddenly the air is filled with angry chattering -- the oafish bandit has trodden upon a pixie nest, and they all come out in a swarm, attacking both of them. They find themselves joining up to save their own lives.

32 Pixies (each MR 1; 4d6 as a swarm; no adds, but each rolls for spite damage) {{{2

Round 1

32 Pixies (4d6) Big Bandit: 16 (2d6+8) Gronk: 13 (3d6+5)

Pixies: 18, 6 spite G&B: 30 They manage to crush 12 of them before as they're still exiting from their nest; however the bandit takes a couple of hits (6 dmg)

Round 2

20 Pixies (3d6) Big Bandit: 10 (2d6+5) Gronk: 13 (3d6+5)

Pixies: 7, 5 spite G&B: 27 Bandit takes 5 spite, but the remaining pixies are exterminated. (32 AP) }}}2

As the bandit opens his mouth to speak, an arrow zips through the air from the depths of the forest.

He slumps to the ground, dead. Gronk dives for cover, scanning the woods for signs of the hidden archer.

Archer (MR 16, 2d6+8) {{{2 Archer: 16, 2d6+8 Gronk: 13, 3d6+5

Round 1

Archer shoots: L1SR vs DEX (11) = 18, misses Gronk charges at the archer, roaring.

Round 2

Archer: 16 Gronk: 15 The Archer's blow glances off Gronk's +2 armor.

Round 3

Archer: 9 Gronk: 14 Gronk does 5 dmg to the Archer

Round 4

Archer: 11 (2d6+6) Gronk: 13 (3d6+5)

Archer: 10 Gronk: 17 Gronk does 7 damage to the archer

Round 5

Archer: 4 (1d6+2) Gronk: 13 (3d6+5)

Archer: 5 Gronk: 12 Gronk kills the archer }}}2

Gronk searches both corpses.

The soldiers look at Gronk, then at the bodies. They tell him they've been sent by the province Duke to pursue these bandits. Gronk says he's employed by the mayor for that same purpose, and they decide to join forces against the bandit clan.

2 Soldiers: MR 20 (3d6+10)

The soldiers tell Gronk that they've been tracking these bandits to their hideout nearby.

The Hideout {{{

The party cautiously approaches the hideout.

The soldiers dress Gronk up in the archer's clothing and tell him to play along. They approach the fort, carrying Gronk, and throw him on the ground face-down. "Come out, Bartholemew!" they shout. "We have your brother!"

Bart, the leader, looks out, sees Gronk lying there, and immediately sees through the ruse. "Do you think I'm that stupid?" he laughs. "Men, let's show our guests a good time." And they come out to attack in full force.

Bart the Bandit & Friends {{{2 Bart: 24 (3d6+12) Bandit 1: 16 (2d6+8) Bandit 2: 16 (2d6+8)

Soldier 1: 20 (3d6+10) Soldier 2: 20 (3d6+10) Gronk: 13 (3d6+5)

Round 1

Baddies: 53, 1 spite Goodies: 57

Round 2

Bart: 24 (3d6+12) Bandit 1: 14 (2d6+7) Bandit 2: 14 (2d6+7)

Soldier 1: 19 (2d6+10) Soldier 2: 20 (3d6+10) Gronk: 13 (3d6+5)

Baddies: 53, 2 spite Goodies: 53, 1 spite

Round 3

Bart: 24 (3d6+12) Bandit 1: 13 (2d6+7) Bandit 2: 14 (2d6+7)

Soldier 1: 18 (2d6+9) Soldier 2: 20 (3d6+10) Gronk: 12 (3d6+5)

Baddies: 49, 2 spite Goodies: 50, 1 spite

Round 3

Bart: 24 (3d6+12) Bandit 1: 12 (2d6+6) Bandit 2: 14 (2d6+7)

Soldier 1: 18 (2d6+9) Soldier 2: 20 (3d6+10) Gronk: 10 (3d6+5)

Baddies: 47, 1 spite Goodies: 58, 3 spite

Round 4

Bart: 24 (3d6+12) Bandit 1: 7 (1d6+4) Bandit 2: 8 (1d6+4)

Soldier 1: 17 (2d6+9) Soldier 2: 20 (3d6+10) Gronk: 10 (3d6+5)

Baddies: 32, 1 spite Goodies: 55, 3 spite

Round 5

Bart: 16 (2d6+8)

Soldier 1: 17 (2d6+9) Soldier 2: 19 (2d6+10) Gronk: 10 (3d6+5)

The bomb explodes, doing 11 damage

Bart: 16 (2d6+8)

Soldier 1: 13 (2d6+7) Soldier 2: 15 (2d6+8) Gronk: 7 (3d6+5)

Baddies: 17 Goodies: 43, 1 spite

Gronk thrusts his sword and catches Bart square in the throat. 56 AP }}}2 Gronk and company enter the fort to find the mayor's daughter.

"Odd," says one of the soldiers. "The girl you seek is missing, and the fortress itself is strangely deserted." They search the fort for clues.

So: The letter instructs Bart to send a few of his men and bring the girl to Arrigo, who is apparently the man behind the bandit clan.

The soldiers know that Arrigo has a villa in the country; they suspect that she has been sequestered there to keep her out of sight. They set out for the villa.

}}}1 2023-03-10: To the Villa! {{{1

Gronk takes first watch. L1SR vs. INT: 13, fail

Day 2 {{{2

Bandit Patrol: MR 40 {{{

Round 1

Monster MR Dmg X Hero MR Dmg
-------- -- ------- X -------- -- -------
Bandit 1 15 2d6+8 X Gronk 14 3d6+6
Bandit 2 15 2d6+8 X Soldier 1 20 3d6+10
Dog 1 5 1d6+3 X Soldier 2 20 3d6+10
Dog 2 5 1d6+3 X ========= == =======
======== == ======= X     9d6+26
    6d6+22

Baddies: 41, 1 spite Goodies: 60, 3 spite

Round 2

Monster MR Dmg X Hero MR Dmg
-------- -- ------- X -------- -- -------
Bandit 1 15 2d6+8 X Gronk 13 3d6+6
Bandit 2 3 1d6+2 X Soldier 1 20 3d6+10
      X Soldier 2 20 3d6+10
      X ========= == =======
======== == ======= X     9d6+26
    3d6+10        

Baddies: 19, 0 spite Goodies: 63 }}} }}}2 }}}1 2024-05-30: To the Villa! Still! {{{1

Is there anything on the bandits' bodies? Yes Is it information?